Recently, Web 2.0 services in which users
collaborate to create knowledge together or filter information
by using sociotechnical means have come to be referred
to as social media. However, the term ‘social media'
or 'social software’ is actually older than the
Library 2.0 discussion that has recently taken place in
our field. ‘Social software’ became famous
when network guru Clay Shirky organized a summit meeting
in November 2002 for key people involved in the research
and development of social applications. Shirky wanted
to create an umbrella concept that would cover all possible
software creating and supporting group interaction.
For me, Library 2.0 and Web 2.0 are code words. They refer
to the transformation of the network environment into
a lively and interactive entity, but neither term possesses
the same descriptive power as discussion about social
software or social media. For example, ‘social media’
is a term that tells the listener exactly what is involved.
Different 2.0 terms, on the other hand, create more confusion
than ideas because they form no connection concerning
what lies behind them. I have even heard people say that
Web 2.0 and Library 2.0 mean nothing.
I understand the reasons for this 2.0 jargon being labeled
as techno-hype, but for practical reasons, I would continue
using this terminology. 'Web 2.0' and 'Library 2.0' are
helpful search terms and facilitating expressions for
RSS monitoring. Scientific 2.0 definitions may also emerge
in the future; the information researchers at Åbo
Akademi University have recently received funding from
the Academy of Finland for a Library 2.0 research project.
Is community possible on the net?
Talk about social media and virtual communities
has also received criticism recently. In November 2007,
Leena Eräsaari, professor of community social work
at the University of Tampere wrote in the Helsingin Sanomat
newspaper of her concerns pertaining to the notion that
no one should be left alone on the net.
What Eräsaari does not consider in
her article is the Web’s potential in building,
not just destroying, communities. Am I alone on the Web
when I use it as social media, when I use Instant Messenger
or Skype or when I discuss with American librarians in
the Second Life virtual world? Can not a group of people
using a social software application, who never meet each
other face-to-face, form a virtual community if they themselves
feel to be part of this community? When people believe
they are a part of a community, they will inevitably keep
the community in existence through their everyday activities.
The observations of Benedict Anderson,
researcher of nationalism, hold true for virtual communities
as well.
When I am in a chat room or on Messenger, I feel, at the
very least, that I am in social interaction. I must admit,
though, that when I am in Second Life, I sometimes feel
like I am part of a global library conspiracy, which is
perhaps not as notorious as Al Qaida or Opus Dei, but
peculiar in its own way. On the other hand, I do not really
feel as if I were in a community when I use Del.icio.us
or when I read something on Wikipedia or book reviews
others have written on Amazon. Furthermore, when I write
for our library blog, I cannot really perceive myself
as a part of a vast blogosphere or blog community. Since
I have purposely refrained from involving myself in the
Facebook-hype, I cannot comment on its communal potential.
I have heard that one is able to find out about what one's
old classmates and colleagues have been doing, though.
How does a community take shape?
According to Eräsaari, there are two
prerequisites for the existence of a community. Firstly,
you need a group of people, who feel a sense of community
among themselves. Secondly, you need a physical place
where the members of the community can meet. When these
prerequisites are applied to virtual communities, Eräsaari’s
perspective leads to philosophical questions on how the
physical and the virtual are intertwined already, and
how our future virtual existence will affect the feeling
of physical presence.
The development of haptic technology, robots
that perform routine operations with the guidance of a
surgeon, Finnish chemists distance-using a Californian
microscope, virtual gloves and helmets, Matrix movies,
cyber-punk literature, videoconferencing technologies,
and even the Wii remote controls, as well as dance-mat
games, are indications that we will become ever-increasingly
present as physical beings on the network of the future.
It seems rather certain that our understanding of community
is changing, because experiences of locality and physicality
will be revolutionized in the future through socio-technical
development.
Upward-building communities vs. cliques
Despite the fact that Eräsaari’s
definition of community is too narrow, I share her concern
about the notion that an individual can end up in wrong
types of virtual communities or circles. These kinds of
communities may turn into sealed and air-tight cliques,
which recycle one-sided and ideologically colored information
(gossips, tenuous beliefs and lies) among its members.
Becoming alienated from physical communities and becoming
absorbed in socializing only with virtual friends can
be harmful, as we have had to witness. Last autumn, a
young man who had lived mostly in the digital universe
shot his school’s principal, nurse and six students
in Jokela, Finland. This mass murder indicates that by
no means are all virtual communities wholesome.
Quantum physicists, volunteer workers and moral philosophers,
as well as neo-Nazis and terrorists are able to use the
Internet to build their own communities. Unfortunately,
both the physical and the virtual world are full of cliques.
Although not all social software is communal in the old-fashioned,
value-bound way to which Eräsaari refers, we should
still be able to speak about social media and virtual
communities. However, we should also remember that not
all virtual and physical communities are well-meaning
and progressive.
Communal library work
Like the community social work that Eräsaari
is studying, communal library work also requires physical
services, in addition to virtual services, and support
for the creation of communities bound to a physical location.
The need for physicality and locality in library work
with children and teens and in school libraries is an
especially topical issue. Perhaps young people need local
libraries bound to a certain place and "physical"
services like story hours and book recommendations for
the very reason that many of them are especially sophisticated
users of social media.
Not all communities are active; some are
rather lax, while others are established, communal entities.
These entities may form in both the physical and virtual
realities, although still today most of the communities
related to our lives are bound to a defined geographical
area, organization or place. Not all physical or virtual
interaction can be considered upward-building, nor can
the aims of all communities be considered constructive.
There are differences in what can be considered a community,
at least in the degree to which a community is a healthy
community.
Edited by the author 6.8.2008
Kimmo Tuominen
Head of Reference and Archival Services
Library of Parliament, Helsinki
kimmo.tuominen@parliament.fi
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Kimmo Tuominen
Head of Reference and
Archival Services
Library of Parliament,
Helsinki
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